Media, materials and processes: using ICT in Art and Design

ICT will be a part of pupils’ experiences throughout their school careers and beyond. It is important that they have regular opportunities to work with appropriate hardware and software tools. This will help them acquire and develop the knowledge, understanding and skills they will need.

Learning Intentions

  • We are learning that digital images can be made and manipulated on screen using software tools.
  • We are learning that software can be used to manipulate still and moving images.

Learning Activities

Focus on software drawing and painting tools. For example, help the pupils to:

  • create a picture using default tools, such as pencil or paintbrush;
  • insert a picture;
  • select a picture, for example drag and drop their own photograph from a picture bank; and/or
  • use an ink-jet printer and transfer paper to create an iron-on print for a T-shirt. Point out how the image is reversed when transferred.

Focus on moving images. Use suitable software and help the pupils to sequence images to develop a narrative.

Work with the pupils to develop a simple animation, for example:

  • guide and help them to build a simple plasticine figure suitable for using in stop-frame animation;
  • put them into groups and ask them to generate ideas for a short animation, perhaps suggesting events for a short story;
  • highlight that we can use a sequence of stills to tell a story; you could show some existing examples and help them to apply the same principles to their own ideas;
  • allocate roles to each member of the group; appoint a camera-operator, for example;
  • set up equipment and a camera to take still photos of their models before they make the stop-frame animation; and
  • help the pupils view their stills on-screen.